Effects Of An Interactive Computer Game

896 words - 4 pages

This study was derived to examine the effectiveness of video games used for balance activities in physical therapy. This helps establish the difference between delivering conventional techniques of physical therapy versus newly developed techniques involving computer based games that use the body as the controller. The purpose of this study was to find out if there is a significant advantage to administering an interactive computer game exercise regimen on balance as opposed to traditional methods of balance improvement. (Szturm, Betker, Moussavi, Desai, & Goodman, 2011)
With the ever-developing world of electronics and advancing field of video games, it is believed that physical therapy can also adapt to the changes of the world to become more advanced. It has been found that video games have a positive effect on hand to eye coordination, so the same theory can be applied to balance and coordination while standing. The older population has decreases in balance, coordination, and muscle function which cause falls and instability for them while standing and ambulating, while conventional physical therapy is effective, the problem is that the desire to complete tasks decreases because those tasks are difficult and painful. With the introduction of video games an aspect of fun can be added to treatment which may inspire the patients to be more involved. It is desired that bringing video games into physical therapy will cause patients to be more involved because they are having fun, and more important is that it will be more effective in helping the patient re-develop. (Szturm, Betker, Moussavi, Desai, & Goodman, 2011)
The subjects consisted of thirty community-dwelling older adults who were ambulatory, divided into two groups by random draw. All subjects received two treatments a week for sixteen weeks, with each session lasting forty five minutes. No significant differences in the patient’s mobility, sex, age, or gait speed could be found. (Szturm, Betker, Moussavi, Desai, & Goodman, 2011)
Control group received treatment that was generally prescribed for patients with balance issues. Exercises consisted of strengthening and balance work in both sitting and standing position. Uses of Thera-Band and leg weights were for strengthening, and a gait re-education and walking aid program was developed with the use of parallel bars. Additionally the patients participated in an unsupervised walking program. (Szturm, Betker, Moussavi, Desai, & Goodman, 2011)
The experimental group used computer games in unison with dynamic balance exercises with the use of a “center of pressure” position sensory mat placed on the floor or on a spongy pad. The data was collected by the pressure mat which calculated the pressure of the feet in different areas, while translating the pressure from the feet to move a mouse on the computer...

Find Another Essay On Effects of an Interactive Computer Game

Effects of Technology: Computer Technology: GEN 300

1227 words - 5 pages 61.8% of the total 113,126 households at that time; and of that 61.8% 54.7% had internet access (The U.S. Census Bureau, 2007, Table 1A). These numbers indicate that a large majority of U. S. citizens’ lifestyles have been affected by computer technology in one aspect or another. The purpose of this essay is to illustrate some positive effects of computer technology to the lives of people in the United States. The areas for discussion include

‘What Role Does Film, Music & Interactive Media Such as Computer Games Play in Influencing or Motivating an Individual To Act Out in Violence?

1649 words - 7 pages video games.” Could this be an indication of why such violence is happening all over the globe? Also can the public no longer separate fact from fiction? With reference to the film, City of God and the main character of Li'l Dice who later becomes known as Li'l Zé. It is neither film, nor interactive media, that influences or motivates his actions because interactive media was not affordable with their economic status at the time of being "hoodlums

The Effects Of Video Game Violence On Human Aggression

1861 words - 7 pages means of survival, and finally killing people that attempt to get in the way. Many people fear the effects that such extreme visualized violence might have on people. “Tom Bissell was an acclaimed, prize-winning young writer. Then he started playing the video game Grand Theft Auto. For three years he has been cocaine addicted, sleep deprived and barely able to write a word” (Bissell 1). This particular case, although it is one extreme example

Effects of Advertising Super Bowl: Football Game or Advertising Telecaster

1504 words - 6 pages -five thousand seats were left empty, and the costs for ads to be broadcasted were one-fortieth of the price of those that ran in the 2000 Super Bowl. The Super Bowl was shown on two networks; NBC and CBS. NBC asked for $75,000 for a 60 second commercial and CBS requested $85,000. Today game tickets sell for almost $400 on average and a network asks for an estimated amount of $2.4 million for a thirty second spot to broadcast a commercial. For all

An Exploration of the Theoretical Support of the 24 Game

991 words - 4 pages Mathematical Exploration: The 24 game An exploration of the theoretical support of the 24 game An introduction to the 24 game: Overview: The 24 game is a mathematical card game which originated from China in the 1960s and popularized in China and America later. It is a game which required its players to make fast calculations, and it can be competitive. After years of spreading and development, the game has derived into a lot of different

Michael Lewis' Moneyball: The Art of Winning an Unfair Game

1921 words - 8 pages In Major League Baseball the general belief is that the more a team spends on their payroll the more games they will win. With the absence of a salary cap baseball may seam unfair to the smaller market teams who can't bare the salary costs that the larger market teams can. In Michael Lewis' Moneyball: The Art of Winning an Unfair Game Lewis depicts just how the Oakland Athletics have been winning in an unfair game for almost a decade. The A's

Moneyball: The Art of Winning an Unfair Game

753 words - 4 pages Moneyball: The Art of Winning an Unfair Game, is a non-fiction book written by Michael Lewis. The book is about a former baseball player that became a manager of a US baseball team named, Oakland Athletics. It is a real life encounter of the protagonist Billy Beane, a major league baseball player, who brings together a strong baseball team, despite financial constraints. Billy was able to assemble a strong baseball team while employing

Effects of Restricting the Type and Amount of Video Game Use by Children

2512 words - 10 pages Effects of Restricting the Type and Amount of Video Game Use by Children Popularity of Video Games Playing video games has become almost as popular as watching television. The vast majority of school children play video games; they are part of the daily routine of 65% of American households. Video games account for 30% of the US toy market and the annual earnings from video games approaches nine billion dollars, which is more than the

Avoiding Computer Fraud in an Age of Technology

764 words - 4 pages occurring, so it is just a matter of finding the best fit. Since computer fraud can also occur via an external perpetrator, it is important that organizations always have some sort of fraud detection software installed in their systems. It can also help a company narrow down whether the pressure is internal or external, so they know where to better improve on internal controls. Implementation of measures to prevent and detect computer fraud is quite

An operating system is a program that acts an intermediary betweena user of a computer and the computer hardware

663 words - 3 pages startup and shutdown, better file management,support for few multimedia technologies such as digital video disk(DVD) and Web TV. Windows 98?s Internet integration allows for automaticdelivery of Web pages to your computer and an optional Web page-like userinterface. Like Windows 95, Windows 98 can run 16 and 32 bit software,which means it can run software designed for DOS and other versionsof Windows. Windows 98 comes with excellent online help

Scrooges Ghosts - An analisys of their effects

777 words - 3 pages An Analysis Of The Effects Of Spiritual Visitations On ScroogeScrooge learned a great deal about himself during the visitations of the three ghosts in A Christmas Carol. He learned things that not only changed his life, but also the lives of others such as Tiny Tim and his family. At first these changes came gradually, probably because they where not really 'fueled' by fear of what might be, but instead by remorse for things he had already done

Similar Essays

The Effects Of Video Game Violence

2199 words - 9 pages inspire violent events in any sense.Before America takes all the 'inappropriate' games off the shelves (as some countries already have), think about the good side of gaming. It has been shown in many studies that "children who play video games are more creative" (Snider). Video games submerge us in a fantastic visual world full of interactive characters, intense and immersive plot lines, and realistic dialogue. In addition, with each video game

The Effects Of Wolves On Game Populations

1327 words - 6 pages The reintroduction of wolves has effected game a crossed the western Rockies. In many ways wolves have been a negative influence. They have caused problems in many wild game populations, including deer, elk, and many more. What has caused these problems, how do wolves hunt, and how do we control them? The original wolves were very different from the ones that were planted. So while environmentalists thought they were helping to level out

The Crazy Effects Of A Hockey Game

1326 words - 6 pages You would never think that a hockey game could have such a crazy effect on the world and America. The medal round game between the United States of America and The Soviet Union would prove to be much more then just a game. The United States was getting more then just a victory and an upset, but our country was getting a much-needed moral boost in the fight against the Soviet Union in the Cold War. This wasn’t just a potential gold medal on the

An Analysis Of The Interactive Violence Of The Israeli Palestinian Conflict

2402 words - 10 pages 2006 when he said, “Israel will maintain its military advantage and uncompromisingly fight terror of all kinds in cooperation with the international community…[The government should] take an unequivocal stand of uncompromising war against the terrorist organizations.” Thus, the Labor Party has demonstrated its commitment to continue this game of tag with the Palestinians. However, it has also demonstrated that it is willing to work toward a